%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!91 &9100000
AnimatorController:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: RoboBasic
  serializedVersion: 5
  m_AnimatorParameters:
  - m_Name: walk
    m_Type: 4
    m_DefaultFloat: 0
    m_DefaultInt: 0
    m_DefaultBool: 0
    m_Controller: {fileID: 0}
  m_AnimatorLayers:
  - serializedVersion: 5
    m_Name: Base Layer
    m_StateMachine: {fileID: 110700000}
    m_Mask: {fileID: 0}
    m_Motions: []
    m_Behaviours: []
    m_BlendingMode: 0
    m_SyncedLayerIndex: -1
    m_DefaultWeight: 0
    m_IKPass: 0
    m_SyncedLayerAffectsTiming: 0
    m_Controller: {fileID: 9100000}
  m_MultiThreadedStateMachine: 1
--- !u!1101 &110104110
AnimatorStateTransition:
  m_ObjectHideFlags: 3
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: 
  m_Conditions:
  - m_ConditionMode: 2
    m_ConditionEvent: walk
    m_EventTreshold: 0
  m_DstStateMachine: {fileID: 0}
  m_DstState: {fileID: 110200000}
  m_Solo: 0
  m_Mute: 0
  m_IsExit: 0
  serializedVersion: 3
  m_TransitionDuration: .237254918
  m_TransitionOffset: 0
  m_ExitTime: .899999976
  m_HasExitTime: 0
  m_InterruptionSource: 0
  m_OrderedInterruption: 1
  m_CanTransitionToSelf: 0
--- !u!1101 &110130702
AnimatorStateTransition:
  m_ObjectHideFlags: 3
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: 
  m_Conditions:
  - m_ConditionMode: 1
    m_ConditionEvent: walk
    m_EventTreshold: 0
  m_DstStateMachine: {fileID: 0}
  m_DstState: {fileID: 110276576}
  m_Solo: 0
  m_Mute: 0
  m_IsExit: 0
  serializedVersion: 3
  m_TransitionDuration: .0867647007
  m_TransitionOffset: 0
  m_ExitTime: .899999976
  m_HasExitTime: 0
  m_InterruptionSource: 0
  m_OrderedInterruption: 1
  m_CanTransitionToSelf: 0
--- !u!1102 &110200000
AnimatorState:
  serializedVersion: 5
  m_ObjectHideFlags: 3
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: idle
  m_Speed: 1
  m_CycleOffset: 0
  m_Transitions:
  - {fileID: 110130702}
  m_StateMachineBehaviours: []
  m_Position: {x: -96, y: 24, z: 0}
  m_IKOnFeet: 0
  m_WriteDefaultValues: 1
  m_Mirror: 0
  m_Motion: {fileID: 7400000, guid: 0852395ad5cb62e43a1a11f8b4f6eb2c, type: 3}
  m_Tag: 
--- !u!1102 &110276576
AnimatorState:
  serializedVersion: 5
  m_ObjectHideFlags: 3
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: walk
  m_Speed: 1
  m_CycleOffset: 0
  m_Transitions:
  - {fileID: 110104110}
  m_StateMachineBehaviours: []
  m_Position: {x: 48, y: 96, z: 0}
  m_IKOnFeet: 0
  m_WriteDefaultValues: 1
  m_Mirror: 0
  m_Motion: {fileID: 7400002, guid: 0852395ad5cb62e43a1a11f8b4f6eb2c, type: 3}
  m_Tag: 
--- !u!1107 &110700000
AnimatorStateMachine:
  serializedVersion: 5
  m_ObjectHideFlags: 3
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: Base Layer
  m_ChildStates:
  - serializedVersion: 1
    m_State: {fileID: 110276576}
    m_Position: {x: 144, y: 24, z: 0}
  - serializedVersion: 1
    m_State: {fileID: 110200000}
    m_Position: {x: -96, y: 24, z: 0}
  m_ChildStateMachines: []
  m_AnyStateTransitions: []
  m_EntryTransitions: []
  m_StateMachineTransitions:
    data:
      first: {fileID: 110700000}
      second: []
  m_StateMachineBehaviours: []
  m_AnyStatePosition: {x: 156, y: -24, z: 0}
  m_EntryPosition: {x: -72, y: -24, z: 0}
  m_ExitPosition: {x: 800, y: 120, z: 0}
  m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
  m_DefaultState: {fileID: 110200000}
